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Yggdrasil

Rebuilding Dark Souls III spaces inside Elden Ring

Experimental mod · in development

Yggdrasil explores bringing FromSoftware worlds into one Elden Ring installation, starting with Dark Souls III. Map conversion, collision, materials, lighting and progression all need to work together.

The current runthrough scope groups Cemetery of Ash, Firelink Shrine, the High Wall of Lothric and Undead Settlement into one chunk for refinement. The High Wall capture records an earlier in-game build; route, rendering and boss-detail work remain in progress.

Highlights

  • Dark Souls III environment geometry rendered inside a running Elden Ring
  • Conversion work across maps, collision, materials and supporting game data
  • A four-area runthrough scope with ongoing visual and route checks

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